Spring 2024 & Fall 2025
My final Sophomore Studio assignment challenged me to design a product that included some sort of transformation. In order to pursue my interests in toy creation and systems design, I decided to make a board game to see what kind of experience I'd be able to create for players in the span of 7 weeks.
The result was Jettison, a 2-4 player game built on a system of rotating platforms that allowed players to "sabotage" one another by reorganizing the play surface. I integrated space-race-era aesthetics in a high-contrast design language to achieve a distinct visual identity.
Final prototypes for all game pieces included in Jettison
Jettison includes a gameboard with four rotating discs, a deck of 94 cards (90 Sabotage Cards and 4 Player Cards), four pawns, four sets of six Salvage Parts, and a die.
Following Jettison's conception in 2024, I returned in 2025 to explore a packaging design concept which introduced new characters and mechanics to the core game, in addition to providing an opportunity to revise the game's logo and explore its visual language.
In addition to graphic design for the packaging, I also created a concept for a point-of-purchase (POP) display that could show off the expansion pack of cards and characters.
The display drew inspiration from the game's central dial design, then used that radial format to highlight the information shared on the packs themselves in a way that disrupts normal shelving formats.
I also designed the POP to require minimally intricate setup, achieving a visually interesting design through implied comic depth and simplified forms.