In an effort to continue professional development while encouraging long-distance friends to stay connected, I sent a survey out to several close friends, requesting suggestions for custom cards to add to Steve Jackson Games' Munchkin. It served as a fun way to decompress by playing the game online with friends, and also presented an opportunity to practice swift illustration and loose game balance.
LEGO Projects are all over the place, but after I applied to the LEGO design internship, I thought I'd like to try making a model of my own, keeping real product constraints in mind: Cost, footprint, component production, and build experience. I took inspiration from the Globe Theatre, balancing accuracy with my other design constraints.
Using the Homebrewery service, I continue to iterate on several Dungeons & Dragons inspired homebrew rulesets (custom rules additions), in order to better learn game design and the D&D system. One of these homebrews is available as a playable add-on for Baldur's Gate 3, with over 3k downloads.
Created for an application to the LEGO DESiGN iNTERNSHIP, this was a creative idea for a poster that pitches me as an intern, inspired by an iteration of the reviews advertisement on the back of many LEGO instructional pamphlets. It's surrounded by significant LEGO figures from various series and eras, as well as custom-built models and materials from Jettison.
A dramatized rendition of a game of Mario Party 8, meant to capture the chaotic joy of playing a party game with friends.
A quick digital painting inspired by a Dungeons & Dragons campaign, where a massive threat emerged in the center of a barren, peaceful landscape.
A retrofitted clock filled with an array of sculpted heads, first created as an exploration of form and expression, then used to create an eerie juxtaposition in the clock.
You can visit my Instagram to see more of my art, including drawing challenges, skill exercises, and passion projects!